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Search Results

Non-Fungible Tokens and Intellectual Property A Report to Congress
2024, United States Patent and Trademark Office and United States Copyright Office
Skills Scoping Study for the UK’s Digital Content Production Sectors
2023, Olsberg SPI
An International Review of Financing for Video Game Companies
2022, Maria De Rosa Marilyn Burgess
The Guide to Esports
2021, ISFE Esports
Isolation Nation
2021, Marie Clare LeBlanc Flanagan
Pandemic Effect Study Report - Exploring COVID-19's Impact on Ontario's Women/Womxn-led Digital Media Businesses
2021, Canadian Film Centre's Media Lab, OCAD and Nordicity
Benchmarking the Creative Technology Ecosystem in British Columbia
2021, A. Cutean, R. McLaughlin, K. O'Neill, T. Quan
The Canadian Video Game Industry - 2021
2021, Nordicity
New York City Digital Games Industry 2021 Economic Impact Study
2021, Adam Friedberg, Alice Shay, Shayan Lotfi, Joy Huang, David Bigio, Madeleine Sims, and Amelia Clark
Interactive Ontario Discoverability Report
2020, Interactive Ontario (Ontario Creates supported)
State of the Industry 2019: Mental Health in the Game Industry
2020, Eve Crevoshay, Sarah Hays, Rachel Kowert, Raffael Boccamazzo, Kelli Dunlap
The meaning of the experience of being an online video game player
2020, Kelly Arbeau, Cassandra Thorpe, Matthew Stinson, Benjamin Budlong, and Jocelyn Wolff.
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