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Search Results

Isolation Nation
2021, Marie Clare LeBlanc Flanagan
Pandemic Effect Study Report - Exploring COVID-19's Impact on Ontario's Women/Womxn-led Digital Media Businesses
2021, Canadian Film Centre's Media Lab, OCAD and Nordicity
Benchmarking the Creative Technology Ecosystem in British Columbia
2021, A. Cutean, R. McLaughlin, K. O'Neill, T. Quan
The Canadian Video Game Industry - 2021
2021, Nordicity
Interactive Ontario Discoverability Report
2020, Interactive Ontario (Ontario Creates supported)
State of the Industry 2019: Mental Health in the Game Industry
2020, Eve Crevoshay, Sarah Hays, Rachel Kowert, Raffael Boccamazzo, Kelli Dunlap
The meaning of the experience of being an online video game player
2020, Kelly Arbeau, Cassandra Thorpe, Matthew Stinson, Benjamin Budlong, and Jocelyn Wolff.
The future of content creation: Virtual production - Unlocking creative vision and business value
2020, Deloitte
Measuring the Impact of COVID-19 on the IDM Industry
2020, Nordicity
Real Canadian Gamer, Essential Facts, 2020
2020, Entertainment Software Association of Canada
Shifting Paradigms: Report of the Standing Committee on Canadian Heritage
2019, Canadian House of Commons
How to start your voice digital assistant skills: A report
2019, FIPP
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